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The Battle of Jutland was just one part of the ongoing four year struggle
to control the seas around Germany’s coasts. If the German High Seas Fleet
could catch and destroy a portion of the much larger British Grand Fleet,
the blockade suffocating Imperial Germany might finally be broken.
'Great War at Sea: Jutland' covers not only the signature battle, but
also the many other sorties of the High Seas Fleet like the Scarborough,
Lowestoft and Gorleston Raids, the Battle of Dogger Bank and Helgoland
Bight.

Like all games in the series, this one is packed with scenarios. Along
with the operations in the North Sea, the game also includes the bitterly
fought naval war in the Baltic Sea. Here the roles are reversed, with the
smaller Imperial Russian Navy aggressively seeking an advantage against the
larger German forces. The Russian cruiser raids are all covered, as well as
the climactic Battle of Moon Sound.
The map covers the North and Baltic Seas, as well as the waters around
the British Isles. It’s larger than the map in the previous edition and the
smaller navies of the region are all represented as well - Sweden, Norway,
Denmark, the Netherlands.
But it’s the major powers that get most of the ships. The Royal Navy is
huge, with ships ranging from ancient paddle-driven minesweepers to modern
battle cruisers like Repulse and Renown. Famous ships like the battleships
Dreadnought and Iron Duke, the battle cruiser Invincible,
and early aircraft carriers like Engadine and Argus are all
included.
The German High Seas Fleet has all the ships that challenged England,
from the tiny coast defence ship Siegfried up to the huge battleships
Sachsen and Württemburg. The Germans have zeppelins and
submarines to help redress the balance somewhat, but it will take skilled
play to overcome Britain’s mighty fleet.
As with other games in the series, the tactical map is a generic blue
field of hexagons, used to resolve surface combat. There, ships move and
fight using their gunnery and torpedo factors. Each player rolls a number of
dice according to the ship’s capabilities, hitting on a result of 6. Gunnery
and torpedo damage tables give the results: ships can suffer damage to
engines, hull or armament.
Age 12+
For 2 players Playing
time: 30 minutes to 6 hours (depending on scenario)
Contents:
1 Full Colour Tactical Map (24" x 24")
1 Full Colour Operational Map (34" x 22")
900 Full colour die-cut counters
Rules (including 51 scenarios) |