'Advanced Squad Leader' Rules ASL Rule Book (2nd
Edition) by Multi-Man Publishing / Avalon Hill
(Stock no. MM3)
PRICE: £44.99
(+P&P)
This is the full 2nd Edition rules for 'Advanced Squad Leader'. ASL (Advanced Squad Leader) is the premier game system of tactical-level
World War II combat. Built on the popular 'Squad Leader' system, the 2nd
Edition ASL rules benefit from all the fine-tuning accumulated over
the past 15 years. The 2nd Edition also contains material not previously
included in the basic Rules, such as; more examples of play, advanced rules
for night, weather, boats, planes, skis, convoys, etc., the beginner's
Training Manual in Chapter K, an expanded Index, and widely-acclaimed
playing aids such as the 'Offboard Artillery Player's Aid' and the 'Overrun
Flowchart'. Each chapter is in a larger font for ease of reading.
And all without changing how this great game is played. The fruits of 15
years of play-testing can be seen in the 2nd Edition which incorporates all
previous errata and questions & answers. Great care has been taken to clear
up ambiguities in the rules while keeping the game the same.
Although the ASL Rules 2nd Edition is not a complete game by itself, when
combined with its add-on modules it allows the armchair warrior to simulate
practically any small-unit action from 1935-1945, opening the gateway to
hundreds of unique battles spanning the globe. Combined with the Beyond
Valor game module, for instance, the rules allow you to simulate battles
between Finns, Germans, Russians, and partisans from 1939 to the capture of
Berlin. Furthermore, ASL's 'Design Your Own' system helps you create
'what-if' battles with forces and terrain of your own choosing. The 'Chapter
H' notes on vehicles and ordnance (German and Russian notes are included)
are one of the best single sources of information on the armour, vehicles,
and guns actually used in battle in World War II. Other game modules
separately available bring you the complete orders of battle for U.S. Army
and Marines, British, Italian, Japanese, Chinese, and French forces, as well
as the minor nations that fought with the Allies or the Axis. Hand-painted
mounted geomorphic map boards are available, providing innumerable terrain
configurations. Historical modules use the rules to simulate battles and
special Campaign Games on map sheets depicting the actual terrain fought
over.
PLEASE NOTE: The rules cannot
be used without one of the ASL Modules.